Print ISSN:-2454-4396
Online ISSN:-2393-8005
CODEN : JETHB8
Original Article
Author Details :
Volume : 10, Issue : 1, Year : 2023
Article Page : 17-20
https://doi.org/10.18231/j.jeths.2023.005
Abstract
Background: Many studies have revealed the impact of virtual reality (VR) and augmented reality (AR) in various educational domains. They have been shown to improve the overall learning and knowledge retention of students. The purpose of this study was to explore the usability and estimate the impact of VR & AR on pharmacology teaching and learning using the Oculus™ VR headset.
Materials and Methods : We enrolled 100 second-year medical student volunteers who were divided into 10 groups of 10 each. Each student experienced three different VR exercises using the Oculus™ VR for a total of 20 minutes, after which they were provided with a 12-point feedback form.
Results: More than 90% of the students responded positively to VR being a good replacement for conventional teaching techniques. 8% of the students reported uneasiness, dizziness, nausea, and drowsiness, both during and after the session.
Conclusion: The use of virtual reality and augmented reality holds promise in evolving the Pharmacology classroom to a more interactive and immersive experience.
Keywords: Medical education, Pharmacology, Medical students, Virtual reality, Simulation.
How to cite : Shyam S, Boddepalli D P, Sinha S, Virtual reality- The future of medical education or just another gimmick? Discussing the acceptance and potential of virtual reality in pharmacology. J Educ Technol Health Sci 2023;10(1):17-20
This is an Open Access (OA) journal, and articles are distributed under the terms of the Creative Commons Attribution 4.0 International License, which allows others to remix, and build upon the work, the licensor cannot revoke these freedoms as long as you follow the license terms.